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New SSAO Algorithm Fails to Impress

Despite much effort and work, a new SSAO algorithm has failed to impress and is unlikely to become available as a library due to lack of interest in the project.

A computer screen displaying 3D graphics rendered using the new SSAO algorithm with poor results.

A computer screen displaying 3D graphics rendered using the new SSAO algorithm with poor results.

Despite much effort and work, a new SSAO algorithm that promised to deliver better results than basic SSAO has failed to impress. The algorithm was designed by an independent developer and promised to provide softer and more โ€œrealโ€ visuals, but the results have been underwhelming. The developer had hoped to turn the algorithm into a library for others to use, but due to lack of interest in the project it is unlikely this will happen. Additionally, despite achieving 160FPS on M1 Macs, many users have reported issues with performance when using the algorithm. This news comes as a disappointment for many 3D developers who were hoping for a breakthrough in graphics technology. It appears that the dream of creating realistic visuals through software may still be some way off yet.